Monday, June 6, 2005

Wireless Gaming Expected to Reach $430 Million in 2009

Tetris remains one of the most popular computerized games, except now it is played on wireless phones. Although still a relatively small industry, wireless gaming is expected to grow from just $72 million in 2004 to $430 million in 2009, according to Jupiter Research. The potential for the industry has attracted a number of traditional video game publishers to the field, including THQ Inc., Electronic Arts Inc., Konami Digital Entertainment, Square Enix Co., Sega Corp. and Bandai Games. Due in large part to wireless handsets with larger color screens, faster chips and longer-lasting batteries, gaming publishers offer a wider menu of games, from simple "Frogger" to complex three-dimensional, action-adventure games, such as "Tom Clancy's Splinter Cell: Pandora Tomorrow."

Source: Baltimore Sun

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