Wednesday, December 13, 2006

Strong Argument Made For Death of Page View

death_of_pageview.jpg

Writing on his Micro Persuasion blog, Steve Rubel concisely explains why the online metric mainstay, the page view, is becoming useless and predicts its death in 2010. Citing the rise of navigate-within-page technologies such as Ajax, Flash and widgets which negate the need to leave a particular URL to experience new content, Rubel says the media community will need to face the music very soon and stop the chest beating about the importance of page views. While there doesn't seem to be a replacement metric on the horizon, aside from already existing Time Spent and Unique Visitors, the industry may need to come up with one very soon lest the usefulness of online metrics become as useless as traffic count for billboards.

A Virtual World Campaign with Community in Mind

By Zachary Rodgers

So much for "If you build it, they will come."

As part of a national television, outdoor and Internet campaign, women's portal iVillage has launched a presence in virtual world Second Life. Unlike many other in-world campaigns, the strategy driving the NBC-owned site's activities there is based on the actual dynamics of the community.

Starting on December 14 and occurring every two weeks thereafter, a local resident will curate a "girls night out" inside Second Life, with a group of avatars that will all congregate at the iVillage loft on Sheep Island.

Over the course of the evening the group will visit two to four locations. Each destination will host either a tutorial, an event with music, or a speech by the person who owns the in-world locale. The evening ends with a discussion back at the iVillage loft.

ClickZ graphic
Avatars will gather at the iVillage loft, pictured, for a girls' night out in Second Life.
"To be able to go into a virtual world and enable the avatars to communicate, to get together, for us is wonderful," said Linda Boff, chief marketing officer for iVillage Properties. "This was a way to promote connection, to do it in a way that's really what Second Life is about."

The deployment was created by ElectricArtists, which also conceived and built an earlier Second Life campaign for Starwood Hotels and its new "aloft" hospitality brand. The virtual hotel opened its doors last August, fully a year before it will debut on Planet Earth.

The in-world effort contrasts with a slew of other advertiser forays into Second Life that have taken the form of branded destinations, such as a car lot or retail outlet. While iVillage has its "loft" there, its core idea in Second Life is outward bound and community driven.

According to Marc Schiller, CEO and founder of ElectricArtists, the goal with the iVillage work was to "take a brand that's synonymous with women's communities and use it to help people explore Second Life more deeply and celebrate great women inside the virtual world."

Schiller also notes that nearly half of Second Life avatars are female, though he acknowledges some of those are created and steered by men.

"We knew this wasn't about first-person shooters and 16-year-old kids," he said. "It's really about exploring environments. We want to continue to create new properties in Second Life that play against what might be a growing backlash."

A separate blog will track iVillage's involvement with Second Life.

Other elements of the iVillage national branding campaign include four TV spots, outdoor advertising and banner placements. The broadcast executions show women dealing with humorous or exasperating public situations, then discussing them online at iVillage.

iVillage has also given customized shirts away to women in influential professions, or as Boff puts it, "women who have megaphones." Yoga instructors, bloggers and DJs are on the list. One shirt being handed out to female bartenders reads, "i see you. i will get to you. i said i will get to you."

The effort coincides with the launch of "iVillage Live," a new talk show that will be simultaneously broadcast and streamed online.

Kirshenbaum bond + partners Is the lead agency on the integrated campaign, iVillage's first in five years.

Three quarters of Web users on broadband


Games, instant messaging among high-speed users leading activities


More than three-quarters of residential Web users got on the Internet using a high-speed broadband connection in November, according to a study released Tuesday.

The 78 percent broadband penetration rate for U.S. homes represents a jump from 65 percent a year earlier, Nielsen/NetRatings found.

The research company said broadband users spent 33 percent more time online than dial-up users — nearly 35 hours for the month, compared with 26 hours and some change for dial-up. Broadband users also viewed twice as many Web pages.

An estimated 936 billion SMS messages were sent in 2005, and this number may reach 2.3 trillion by 2010, research firm Gartner predicts. "Nobody could have could have predicted the phenomenal success of SMS and the race is on to find its successor," said Gartner analyst Nick Ingelbrecht. "Without a doubt new services are needed, but a clear leader has yet to emerge from the messaging services currently being deployed such as mobile IM [instant messaging], video messaging, mobile e-mail and unified and integrated messaging."

Thursday, December 7, 2006

Reports: Mix of Search and Display Advertising Best

Two studies have found that a mix of display and search advertising campaigns garnered the best results for advertisers.

An Avenue A/Razorfish report states that final click-through impressions may be getting more credit than they deserve, and a mix of brand and direct response advertising should therefore be adopted, reports ClickZ News. Moreover, "Close the Loop: Understanding Search and Display Synergy," a report created for Yahoo by comScore, found that online users exposed to both the search and display advertising campaigns purchased the advertiser's products and services 244 percent more online and 89 percent more offline compared with users not shown the ads.

The Yahoo study also states that the users exposed to both types of ads increased their share of pageviews relative to competitive sites by 68 percent, and time spent by 66 percent.

In "Actionable Analytics" released by Avenue A/Razorfish, similar results were reported, finding that consumers exposed to display media were 27 percent more likely to click on a branded search term than those not shown the display ad. The same group was 41 percent more likely to complete an online purchase.
Mobile Entertainment Content to Skyrocket

DECEMBER 7, 2006
Mobile games and mobile TV are set to lead the way.


In a new report, Juniper Research has estimated that the total global mobile entertainment market (including gambling, adult content, mobile games, mobile music, mobile TV and infotainment) will be worth $17.3 billion in 2006 and rise to $76.9 billion by 2011.

With over two billion mobile phone subscribers worldwide and an increasing number of them upgrading to 2.5G and 3G phones, mobile content is one area of certain growth. Juniper Research suggests that mobile music currently makes up the largest proportion of the mobile entertainment content area, with ringtone downloads making up 80% of mobile music revenues. However, by 2011, the UK-based research firm believes that revenues generated from mobile games and mobile TV will exceed mobile music revenues. Furthermore, despite the recent legal restrictions in the US on Internet gambling, mobile gambling is expected to be a sure bet in Asia and Europe and will also exceed revenues from mobile music, according to Juniper.

Currently, North America makes up only 14% (approximately $2.4 billion) of the total global market for mobile entertainment content. Asia-Pacific is the dominant region worldwide for mobile content, followed by Europe, but North America will begin to take an increasing global share of revenues in the next five years, according to Juniper data.

The mobile phone has quickly moved beyond being just a convenient communication device. For many people, carrying a mobile phone means being connected to a wider community, and the device has become the very linchpin of one's social life. The entanglement of humans and electronic devices will only become deeper in the years ahead, and the mobile phone will be at the forefront of that process.

Friday, December 1, 2006

Mobile Ads Clicking Around the World

DECEMBER 1, 2006


According to the "Mobile Marketing and Advertising" study from ABI Research, the market for advertising on mobile phones will experience double-digit growth rates over the next five years.

"There are very good reasons to use the mobile phone to reach consumers," said Ken Hyers of ABI. "Unlike a TV or a PC, a mobile device is truly unique to the end-user. That allows a more customized relationship with the recipient of the advertisement. Advertisers can obtain a lot of information about end-users, through the websites they visit and the purchases they make, helping them construct tightly targeted campaigns."

Advertisers also like the fact that, while the typical click-through rate for an Internet banner ad is around 0.2%, the click-through rate for mobile banner ads is in the range of 2-3%.

"I think that performance will go down over time as the novelty wears off," said Mr. Hyers, "but for now, it represents sensational performance."